Completing the final steps to bring Alice home from the Wonderland Realm marks a significant milestone for any villager in Disney Dreamlight Valley. The quest, titled "Leaving Wonderland," is the culminating narrative arc within the Wonderland Whimsy update. It requires a blend of manual labor in the Queen of Hearts' garden and some classic riddle-solving characteristic of Lewis Carroll’s world. Unlike earlier realm quests that focus on gathering resources, this mission tests your observational skills and your ability to navigate the surreal logic of the forest clearings.

The messy aftermath in the Queen's Garden

Immediately following the events of "Teeny, Tiny Problems," Alice is ready to depart for the Valley, but a looming sense of dread regarding the Queen of Hearts remains. The garden is in disarray after the chaotic liberation of the forest animals. To avoid the Queen’s wrath and ensure Alice can leave with a clear conscience, the first order of business is a comprehensive cleanup.

Alice will provide a pot of red paint. This is not a standard furniture item but a functional quest tool. To proceed, access your inventory and interact with the paint pot. This action applies a temporary enchantment to your Royal Watering Can, transforming its output into red paint.

Painting the roses red

There are exactly five white rose bushes scattered across the Queen's garden alcove. To satisfy the quest objective, you must stand near each bush and use your watering can. The visual feedback is immediate: the white petals will turn a vibrant crimson.

  • Location 1 & 2: Look to the immediate right of the tea party table. Two bushes are tucked into a small nook near the hedge wall.
  • Location 3: Positioned to the left of the group of card soldiers who are currently flipped over on the ground.
  • Location 4 & 5: These are located on the right side of the same card soldier formation.

Cleaning broken plates and filling burrows

Once the floral aesthetics are restored, focus shifts to the physical debris. Seven broken plates litter the area surrounding the tea table. These do not require tools; simply walking up to each pile of porcelain and using the basic interaction button will remove them.

Simultaneously, the animals that escaped the maze left behind seven burrow holes in the center of the garden. These are clustered within the circle formed by the fallen card soldiers. To fix these, equip your Royal Shovel. Digging into these specific spots will flatten the ground. After the seventh hole is filled, the garden will officially be "Queen-ready," allowing you to speak with Alice about the next phase of the escape.

Navigating the Wonderland Forest clearings

Alice is eager to move, but the exit path remains elusive. Wonderland logic dictates that you cannot simply walk out the way you came in. After speaking with Alice, you must return to the Wonderland Forest via the springy mushroom located near the tea table.

Finding Alice within the forest can be disorienting due to the repeating assets of the realm. From the arrival point in the forest (the top right clearing), follow this specific path: take the straight path twice to reach the bottom right clearing, then take the right path once to enter the bottom middle clearing. Here, you will find Alice and the Cheshire Cat engaged in a cryptic conversation near the large red tree.

Solving the Glowing Mushroom riddle

The Cheshire Cat, true to his nature, refuses to reveal the exit door directly. Instead, he offers a riddle regarding the lighting of the mushrooms at the realm's entrance. He mentions that the mushrooms need to be lit properly to "illuminate his thoughts," and Alice provides the crucial hint: "a color for each of us."

Upon returning to the very beginning of the Wonderland Realm (where you first entered from the Dream Castle), you will find four large, glowing mushrooms in a row: purple, green, blue, and yellow.

To solve this puzzle, you must interpret the color association for the two primary Wonderland residents involved in this quest:

  1. Blue: This represents Alice, specifically her iconic blue dress.
  2. Purple/Pink: This represents the Cheshire Cat and his distinctive stripes.

Interact with the Purple mushroom and the Blue mushroom. Once both are activated, a magical door will manifest nearby. However, in true Wonderland fashion, the door is far too small for a human or even the scaled-down version of Alice to pass through.

Using the Contrary Perfume to enlarge the exit

The final mechanical hurdle within the realm involves the use of the Contrary Perfume, an item obtained during the previous questline. Speak to Alice once the tiny door appears. She will hand over the remaining essence of the perfume.

Just as you did with the red paint, you must use your Royal Watering Can. Water the tiny door with the perfume-infused water. The door will rapidly grow to standard size, creating a stable portal back to the Dream Castle. After a final confirmation dialogue with Alice, she will officially be ready to transition into the Valley.

Establishing Alice's home in the Valley

Returning to the Valley triggers the standard recruitment protocol. You are tasked with placing Alice's house foundation in any of the unlocked biomes.

Construction costs and considerations

Building Alice's house requires a payment of 5,000 Star Coins to Scrooge McDuck. Compared to late-game characters like those from the Hercules or Mulan realms, this is a relatively low entry cost, making Alice accessible to players who are still in the mid-game progression phase.

Recommended Biomes

While Alice can live anywhere, certain biomes complement her aesthetic better than others:

  • The Glade of Trust: The glowing flora and slightly whimsical, hazy atmosphere mirror the Wonderland Forest.
  • The Peaceful Meadow: A classic choice that fits the "English countryside" vibe of the original story.
  • The Forgotten Lands: For those who prefer the darker, Tim Burton-esque interpretation of Wonderland, the purple flames and twisted trees provide a perfect backdrop.

Once the house is built, a welcoming ceremony occurs at the Plaza wishing well. You will take a commemorative photo with Alice, and she will officially become a resident with her own schedule, favorite gifts, and friendship questline.

The disappearing cat: Following the pink paw prints

The quest is not technically complete until you address the Cheshire Cat’s whereabouts. Alice expresses disappointment that her feline friend didn't follow her through the door. This initiates the final sub-task: returning to Wonderland one last time to find him.

Upon re-entering the realm, find the Cheshire Cat at his usual tree. After a brief dialogue where he teases the idea of moving to the Valley, he will vanish, leaving behind a trail of glowing purple/pink paw prints.

The tracking path

Follow the prints meticulously to avoid getting lost in the forest clearings. The trail follows this logic:

  1. From the tree, follow the prints through the path to the top left clearing.
  2. Turn right and follow the trail to the top middle clearing.
  3. Turn right again and enter the central clearing.
  4. Continue straight into the bottom middle clearing, which leads directly back to the large door.

The trail continues through the door and into the Dream Castle. Once inside the Castle, the prints descend the right-hand staircase before vanishing entirely.

Troubleshooting the final dialogue loop

A known issue persists in some versions of the game where Alice fails to acknowledge that you have followed the cat's trail. If Alice continues to ask if you've been back to the realm even after you've followed the paw prints into the Castle, the fix is relatively simple.

Fast travel back into the Wonderland Realm, walk to the Cheshire Cat’s tree, and then manually walk back out through the door (do not use the map to fast travel out). This typically resets the quest trigger, allowing you to have the final conversation with Alice where she concludes that the Cheshire Cat is now loose in the Valley, albeit doing things "his own way."

Rewards and future interactions

Completing "Leaving Wonderland" grants several rewards beyond just having a new villager:

  • Alice's House: A unique architectural addition to your Valley.
  • Unlocked Friendship: You can now begin leveling Alice to Rank 10 to unlock her signature items, including Wonderland-themed clothing and furniture.
  • Cheshire Cat Sightings: While not a formal villager with a house, the Cheshire Cat will occasionally appear in the background of certain biomes, adding a layer of dynamic environmental storytelling to the game.

Alice brings a unique energy to the Valley. Her dialogue often references the "nonsense" of other villagers, and she has unique interactions with characters like the Fairy Godmother and Merlin, who find her perspective on magic both refreshing and baffling. By successfully navigating the "Leaving Wonderland" quest, you expand the narrative depth of your village and secure one of the most iconic characters in the Disney pantheon.