Gravity is a field-altering Psychic-type status move that has remained one of the most mechanically complex and strategically underutilized tools in the Pokémon franchise since its debut in Generation IV. Unlike weather conditions or Terrains that provide straightforward power boosts, Gravity fundamentally rewrites the rules of engagement for five turns. It alters accuracy calculations, nullifies immunities, and restricts specific movement-based moves, creating a battlefield where high-risk, high-reward strategies become remarkably consistent.

The Fundamental Mechanics of Gravity

When a Pokémon uses Gravity, the battlefield enters a state of intense gravitational pressure. This effect lasts for five turns, including the turn it is used. In the current Generation IX environment, the most direct way to access this move is through TM 178 in Pokémon Scarlet and Violet. While the move does no direct damage, its secondary effects are massive in scope.

The Accuracy Multiplier: 1.67x Precision

One of the most powerful aspects of the Gravity Pokémon move is the significant boost to move accuracy. During the five turns of intense gravity, the accuracy of every move used by any Pokémon on the field—excluding One-Hit Knockout (OHKO) moves—is multiplied by approximately 1.67 (specifically 6840/4096 in modern coding).

This mathematical shift transforms the viability of several high-power moves. For example:

  • Focus Blast (70% base accuracy) becomes approximately 116% accurate, ensuring it never misses under normal conditions.
  • Hydro Pump, Fire Blast, and Blizzard (70-80% accuracy) become perfectly reliable.
  • Hypnosis (60% accuracy) jumps to 100%, turning a risky gamble into a guaranteed sleep inducer.
  • Zap Cannon and Dynamic Punch (50% accuracy) reach a much more usable 83%, allowing for consistent paralysis or confusion.

This accuracy boost is not just for the user but for all Pokémon on the field. This makes it a double-edged sword in Double Battles, but a centerpiece for teams built around "Gravity-buffed" attackers.

The Grounding Effect: Ending the Immunity of Flight

The second pillar of Gravity is its ability to ground every Pokémon on the field. Under intense gravity, Flying-type Pokémon, Pokémon with the Levitate ability, and those using Magnet Rise or Telekinesis lose their immunity to Ground-type attacks. Furthermore, the Air Balloon item is rendered ineffective.

This grounding effect has profound implications for entry hazards. Airborne Pokémon that are grounded by Gravity become susceptible to Spikes, Toxic Spikes, and Sticky Web. A Poison-type Flying Pokémon, such as Crobat or Iron Moth (if it were Tera-Flying), would immediately clear Toxic Spikes upon switching in while Gravity is active. Additionally, grounded Pokémon become affected by Terrains (Electric, Grassy, Misty, or Psychic Terrain), which they would otherwise ignore.

For competitive players, the primary draw of grounding is the exposure of Steel/Flying types like Corviknight or Skarmory to powerful Ground-type moves like Earthquake or Headlong Rush. In a meta where Ground-type coverage is essential, Gravity removes the most common defensive checks to these attacks.

Restrictions on Movement-Based Moves

Gravity enforces a "No-Fly Zone" on the battlefield. Certain moves that involve rising into the air or jumping are completely prohibited from being used. If a Pokémon is already in the semi-invulnerable stage of a move like Fly or Bounce when Gravity is activated, the move is immediately canceled.

The following moves cannot be used under the influence of Gravity:

  • Fly
  • Bounce
  • Sky Drop
  • Hi Jump Kick and Jump Kick
  • Splash
  • Magnet Rise
  • Telekinesis
  • Flying Press

The restriction on Hi Jump Kick is particularly notable for Fighting-type attackers. Since this move often has a high base power, losing access to it can cripple a Pokémon’s offensive output. Conversely, if a Pokémon has no other usable moves besides these restricted ones, it is forced to use Struggle.

Strategic Importance in the Generation IX Meta

In the current era of Pokémon Scarlet and Violet, the inclusion of Terastalization adds another layer of complexity to the Gravity Pokémon move. Terastalizing into a Flying type is a common defensive maneuver to avoid Ground-type weaknesses. Gravity completely negates this defensive utility, forcing the opponent to stay grounded regardless of their Tera Type.

Key Users of Gravity in Gen 9

Several Pokémon excel at setting up Gravity, either as a support tool or to facilitate their own sweeps.

  1. Sandy Shocks (Paradox Magneton): This is perhaps the most synergistic user of Gravity in the current game. As an Electric/Ground type, Sandy Shocks naturally wants to hit everything with Earth Power or Grav Apple (if available via teammates). Since Sandy Shocks has access to Zap Cannon, it can use Gravity to make Zap Cannon a 100% accurate nuke that guarantees paralysis, while simultaneously ensuring its Ground STAB (Same Type Attack Bonus) hits Flying-type switch-ins.

  2. Bronzong: Historically the most reliable Gravity setter, Bronzong pairs the move with its decent bulk and access to Hypnosis. A 100% accurate Hypnosis under Gravity allows Bronzong to neutralize threats before switching out to a heavy hitter.

  3. Clefable: With its Magic Guard ability, Clefable is a premier utility Pokémon. It can set Gravity to support teammates while remaining immune to indirect damage. Its access to a wide movepool (like Meteor Beam or Fire Blast) benefits greatly from the accuracy boost.

  4. Stonjourner: Though niche, Stonjourner’s signature ability, Power Spot, boosts the power of allies' moves. When paired with Gravity, it can turn a teammate’s Earthquake into a devastating, un-dodgeable nuke in Double Battles.

Synergies and Team Composition

Building a team around the Gravity Pokémon move requires a balance of "setters" and "abusers."

The Ground-Type Offensive

The most common pairing with Gravity is a powerful Ground-type attacker. Groudon, in restricted formats, is legendary for its synergy with Gravity. Its signature move, Precipice Blades, has a massive 120 base power but a shaky 85% accuracy. Under Gravity, Precipice Blades becomes perfectly accurate and hits Flying types and Levitaters, leaving almost no safe switch-ins for the opponent.

In standard play, Pokémon like Great Tusk or Ursaluna benefit immensely. Great Tusk’s Headlong Rush and Stone Edge both gain perfect reliability, while Gravity ensures that no Flying-type can wall its Ground STAB.

Status Spread and Control

Teams utilizing Gravity often focus on high-impact status moves. Moves like Sleep Powder, Stun Spore, and Sing reach levels of accuracy that make them oppressive. A Gravity-supported Pokémon using Sing (which normally has 55% accuracy) becomes a nightmare for opponents who rely on specific turn-counts or momentum.

Gravity vs. Other Field Effects

It is important to distinguish Gravity from other grounding mechanics like Smack Down or the Thousand Arrows move.

  • Smack Down: Only grounds a single target and deals damage. It is a targeted effect.
  • Thousand Arrows: Zygarde’s signature move that hits Flying types and grounds them. While powerful, it is limited to one specific Pokémon.
  • Gravity: An environmental effect. It affects everyone, including those currently in the back of the party who haven't switched in yet. This makes Gravity a more comprehensive solution for teams that struggle with multiple Flying-type or Levitate threats.

Technical Details: How to Obtain TM 178

In Pokémon Scarlet and Violet, Gravity is accessible via TM 178. Players can find this TM in the Area Zero region or craft it at the TM Machine. The crafting requirements typically involve materials from Pokémon that naturally have an affinity for cosmic or gravitational themes, such as:

  • 5,000 LP
  • 3 Bronzor Fragments
  • 3 Baltoy Mud (if available in the specific version/DLC)
  • 3 Stunfisk Mud

Teaching this move to the right support Pokémon is crucial for players looking to experiment with unconventional control teams.

The Historical "Sky Drop" Glitch

A fascinating piece of trivia regarding the Gravity Pokémon move involves a game-breaking glitch in Generation V. In Double and Triple Battles, if Gravity was used while a Pokémon was in the air due to the move Sky Drop, the target of Sky Drop would become stuck in a state of "semi-invulnerability" indefinitely. They would be unable to move and unable to be hit until the user of Sky Drop was fainted or switched out. This glitch was so severe that Sky Drop was banned from official competitive play for the duration of the Black and White era. In all subsequent generations, this has been patched so that both the user and the target are properly returned to the ground when Gravity is activated.

Tactical Considerations for Double Battles (VGC)

In VGC (Video Game Championships), Gravity is a high-level technical pick. The fast-paced nature of Doubles means that spending a turn to set up Gravity must yield immediate results.

One popular strategy is the "Gravity-Flatter" or "Gravity-Discharge" combo. By grounding all opponents, a team can safely use Earthquake alongside a Flying-type partner who has been grounded but perhaps has a high defensive stat or a Focus Sash. More commonly, players use Gravity to ensure that "spread moves" with lower accuracy—like Rock Slide or Bleakwind Storm—don't miss their targets, which is often the difference between winning and losing a match.

Conclusion: The Strategic Depth of Gravity

The Gravity Pokémon move is more than just a niche Psychic-type status move; it is a fundamental shift in game logic. By removing the safety net of Flying-type immunities and making erratic, high-power moves perfectly reliable, Gravity allows for creative team building that defies the standard "safe" playstyle.

Whether you are looking to land a guaranteed Hypnosis, ensure your Great Tusk can hit a Corviknight with a STAB Earthquake, or simply want to experiment with the unique math of Pokémon accuracy, Gravity provides a layer of tactical depth that remains rewarding for those willing to master its heavy requirements. As the meta evolves, especially with the introduction of new Paradox Pokémon and Tera strategies, the value of controlling the very weight of the battlefield cannot be overstated. Gravity is not just about bringing opponents down to earth; it is about elevating your own strategy to a level of precision that few other moves can match.