Raijin, the Master of Thunder, is one of the most consistent and explosive mages in Smite. Traditionally played in the Mid Lane, his kit revolves around high-frequency ability casting, safe wave clear, and a game-changing ultimate that offers both massive damage and crowd control. To excel with Raijin, your build must prioritize a balance of Magical Power, 40% Cooldown Reduction (CDR), and Percent Penetration to shred through late-game tanks.

If you are looking for a quick reference, a standard high-tier Raijin build includes: Pendulum of Ages, Book of Thoth, Chronos' Pendant, Divine Ruin, Obsidian Shard, and Soul Reaver.

The Core Philosophy of Building Raijin

Raijin is classified as a "utility mage" with "burst potential." Unlike mages who drop one massive spell and wait for cooldowns, Raijin's passive, Charged Tempo, rewards constant casting. For every five abilities cast, his active cooldowns are reduced. Furthermore, his basic attacks reduce non-ultimate cooldowns. This synergy means that the more CDR you have, the more you can spam, and the more you spam, the faster your abilities come back online.

Why Cooldown Reduction is Non-Negotiable

On Raijin, 40% CDR is the "magic number." It allows you to have your 2nd ability (Raiju) and 1st ability (Percussive Storm) available almost every few seconds. In a team fight, this translates to constant pressure and the ability to proc your item effects (like Soul Reaver or Soul Gem) multiple times.

The Necessity of Percent Penetration

In the current Smite meta, tanks often build high Magical Protection early. While flat penetration (like that from Spear of Desolation) is great for killing squishy hunters and mages, Percent Penetration (like Obsidian Shard or Charon's Coin) is what ensures you remain a threat in the 30-minute mark.


Step-by-Step Itemization Guide

Starter Items: Choosing Your Foundation

The choice of your starter item dictates your early-game pressure and late-game scaling.

  • Sands of Time (Upgrading to Pendulum of Ages): This is the gold standard for Raijin. It provides early MP5 (mana regeneration) and 10% CDR. Once upgraded to Pendulum of Ages at level 20, it grants a massive 190 Magical Power (depending on your mana) and the final 20% CDR needed to cap your stats.
  • Conduit Gem (Upgrading to Gem of Focus): Choose this if you prefer raw, true damage and movement speed. While you sacrifice early CDR, the Gem of Focus provides a stacking damage buff every time you use an ability. Given Raijin's spammy nature, you will almost always have max stacks in a fight.

The "Stacking" Phase: Book of Thoth vs. Warlock’s Staff

Most professional players rush a stacking item on Raijin to secure a deep mana pool.

  • Book of Thoth: This is the preferred choice for maximum damage. Raijin has high mana costs, and the conversion of mana to power makes him a late-game monster. Once evolved, it provides flat penetration, making your mid-game rotations much deadlier.
  • Warlock’s Staff: If you find yourself being focused by high-burst assassins like Da Ji or Thor, Warlock’s Staff offers a significant health cushion. It makes you harder to "one-shot" while still providing decent power and penetration.

Bridge and Core Utility Items

  • Chronos' Pendant: If you did not start with Sands of Time, this is mandatory. Even with Sands of Time, the passive "Clockwork" (which reduces cooldowns by 1s every 10s) stacks beautifully with Raijin's passive. It ensures your 3rd ability (Thunder Crash) is always ready for an escape.
  • Spear of Desolation: This is your "snowball" item. If you get an early lead, the 15 flat pen and the passive that reduces cooldowns on kills/assists allow you to chain your ultimate multiple times in a single skirmish.
  • Divine Ruin: In 90% of games, someone on the enemy team will have lifesteal or healing (think Aphrodite, Hercules, or even a hunter with Devourer's Gauntlet). Do not wait until the late game to build this. If the enemy team has a healer, Divine Ruin should be your 3rd or 4th item.

Finalizing the Build: The Tank Shredders

  • Obsidian Shard: This is the most reliable source of percent penetration. Its passive grants an extra 10% penetration to your first ability cast every 10 seconds. When you lead with Raiju (2) into Percussive Storm (1), that initial burst will ignore a huge chunk of the target's armor.
  • Soul Reaver: Since Raijin’s abilities hit multiple times or bounce between targets, Soul Reaver is incredibly efficient. It deals bonus damage based on the enemy's maximum health. It is the best item for melting high-HP Guardians and Warriors.
  • Rod of Tahuti: The classic finisher. If the enemy is below 50% health, they take increased damage. It also provides high MP5 and 10% percent pen, rounding out your stats perfectly.

Understanding Raijin’s Ability Mechanics

To build him effectively, you must understand how his spells interact with item procs.

Passive: Charged Tempo

  • The Nuance: Every 5 abilities cast, your cooldowns drop. Note that "firing" your ultimate counts as one cast, but every subsequent "beat" does not count toward the passive. However, the initial cast of your 1, 2, and 3 all count.
  • Build Synergy: Items with "on-hit" effects (like Soul Gem) are easy to stack because Raijin's basic attacks are wide and easy to land, and his abilities are frequent.

1: Percussive Storm

  • The Nuance: This ability fires in a line with four distinct shots. In the early game, aim to hit the melee and archer minions simultaneously by standing slightly to the side.
  • Build Synergy: Because it hits four times, it can quickly strip stacks from items like Magi’s Cloak or trigger multiple instances of lifesteal.

2: Raiju (The Core Combo)

  • The Nuance: Raiju is a "mark." You fire it onto an enemy, and it stays there. The next time you hit that enemy with an ability or basic attack, Raiju deals burst damage and bounces to nearby enemies.
  • Build Synergy: Always lead with Raiju. If you build Gem of Isolation (situational), the bounce will slow the entire enemy team, making it impossible for them to dodge your ultimate.

3: Thunder Crash

  • The Nuance: This is both a leap and a burst of damage. Crucially, Raijin is untargetable while in the air.
  • Pro Tip: Do not use this aggressively unless you are 100% sure you will get the kill. It is your only escape. In our testing, we found that building at least one hybrid item (like Ethereal Staff) makes using the 3 aggressively much safer.

4: Taiko Drums

  • The Nuance: You get 4 shots. You have three choices for every shot:
    1. Beat 1 (Damage): 100% Damage. Use this for pure burst.
    2. Beat 2 (Taunt): 50% Damage + Taunt. Use this to pull fleeing enemies back into your team or under your tower.
    3. Beat 3 (Fear): 50% Damage + Fear. Use this to peel an assassin off yourself.
  • Build Synergy: Since the ultimate has a long duration, you are vulnerable while casting. Items with "Damage Mitigation" or high health (like Staff of Myrddin) can be useful, though Myrddin is generally better for the post-ult burst.

Recommended Skill Order

  1. Percussive Storm (1): Max this first for wave clear.
  2. Raiju (2): Max this second for the burst damage and slow scaling.
  3. Thunder Crash (3): Max this last, as its primary use is utility/escape.
  4. Taiko Drums (4): Put a point in this whenever available (Levels 5, 9, 13, 17, 20).

Advanced Combos and Playstyle Tips

The "One-Shot" Combo

The most effective way to delete a squishy target: Raiju (2) -> Percussive Storm (1) -> Basic Attack -> Taiko Drums (4) If you have Soul Reaver and Obsidian Shard, this combo will kill almost any hunter or mage before they can react.

The Defensive Disengage

If an assassin like Susano or Fenrir jumps on you: Raiju (2) -> Thunder Crash (3) Away -> Taiko Drums (4) using Beat 3 (Fear) The Fear beat is arguably the strongest defensive tool in a mage's arsenal. It forces the enemy to run away from you, giving you time for your movement speed to kick in or for your team to peel.

Positioning in Team Fights

Raijin is a "Backline Artillery" mage. You should not be in the middle of the fight. Use your 1 and 2 from maximum range. Your goal is to "poke" the enemies until they are at 60% health, then use your ultimate to finish them or set up your Jungle for the kill.


Situational Items: Adjusting to the Matchup

No build is "perfect" for every game. You must learn to swap items based on the enemy team's composition.

When to Build Lifesteal (Bancroft’s Talon / Typhon's Fang)

If the enemy team has a lot of "poke" damage (like a Vulcan or Thoth), you might need lifesteal to stay in the lane. Soul Gem is a great middle-ground item for Raijin because it provides power, CDR, and a burst of healing that procs frequently with his low cooldowns.

Countering High Physical Pressure

If a physical jungler is camping your lane, consider Breastplate of Valor (or its glyphs). While you lose damage, a dead mage deals zero DPS. On Raijin, the 20% CDR from Breastplate allows you to stay at the 40% cap even if you trade out Sands of Time for a more aggressive starter later.

Dealing with Tanky Compositions

If the enemy has two Guardians or a very tanky Solo lane, Charon's Coin is often better than Rod of Tahuti. The movement speed and high percent penetration are invaluable for kiting around a high-HP Warrior.


What are the Best Relics for Raijin?

  1. Purification Beads: Mandatory. Raijin is vulnerable to crowd control during his 1 and 4. If you get stunned while ulting, you lose all your pressure.
  2. Aegis Amulet: Standard for mages to survive high-burst ultimates (like Poseidon's Kraken).
  3. Relic Dagger (Situational): If you are playing a high-level game where your Beads are being constantly forced, Relic Dagger provides health and reduces your relic cooldowns.

Common Mistakes to Avoid

  • Over-relying on Beat 1 in the Ultimate: Many players just spam the damage beat. Often, landing one Taunt (Beat 2) to pull an enemy into your Percussive Storm is much more effective than four damage shots that the enemy might dodge.
  • Using Thunder Crash as an Opener: Unless you are cleaning up a 10% health enemy, never leap into a fight. Raijin is a large target and easy to hit once his leap is on cooldown.
  • Ignoring the Passive: Remember to weave in basic attacks. Between your 2 and 1 combo, land a basic attack. It procs your passive and maximizes your CDR efficiency.

Matchups: Who Does Raijin Struggle Against?

  • Ganesha: His silence can interrupt your Percussive Storm and stop your Thunder Crash mid-cast.
  • Fenrir: His "Brutalize" follows you through your leap. If he jumps on you, you must use your Ultimate's Fear beat immediately.
  • Hera: Her Polymorph is an instant interrupt for your 1. Additionally, Argus can block your 1's projectiles.

On the flip side, Raijin excels against mages with no mobility, such as Zeus or Ah Puch, because he can easily dive them with his 3 or poke them out with the superior range of his 1 and 2.


Summary of the Best Raijin Build

To dominate Smite as Raijin, focus on a high-power, high-CDR build that emphasizes percent penetration.

  • Early Game: Focus on stacking your Book of Thoth and staying safe with Sands of Time.
  • Mid Game: Prioritize Chronos' Pendant for the CDR and Divine Ruin if healing is present.
  • Late Game: Secure Obsidian Shard and Soul Reaver to ensure you can melt the enemy frontline.

FAQ

Is Raijin good in Smite Season 11? Yes, Raijin remains a solid A-tier or S-tier mage due to his safety and consistent damage. He is rarely a "bad" pick in Conquest.

What is the best combo for Raijin? The 2 (Raiju) followed by the 1 (Percussive Storm) is the standard clear and poke combo. For kills, add the 4 (Ultimate) after the 1.

Can I play Raijin in the Solo Lane? It is possible but risky. You would need to build more bruiser items like Ethereal Staff and Glad Shield, but he is much more effective as a full-damage Mid laner.

Why does my damage feel low on Raijin? You might be missing the "proc" on your 2. Make sure you hit the target after marking them with Raiju. Also, ensure you have enough Percent Penetration for the late game.

By following this build and mastering the rhythm of his Taiko Drums, you will become a terrifying force on the battlefield, raining thunder down upon your enemies with precision and power.