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Mastering the Best Auriel Builds to Dominate the Nexus
Auriel stands as one of the most mechanically rewarding healers in Heroes of the Storm. Unlike traditional supports who rely on mana and cooldowns, Auriel operates on a unique resource system: Hope. This mechanic transforms her from a passive backline healer into a proactive combatant whose success is tied directly to the damage output of her team. Understanding how to optimize her talent tree is essential for maintaining a constant flow of energy to fuel her powerful Ray of Heaven.
Standard Competitive Build for Maximum Healing Output
For players looking for the most consistent performance in ranked play or high-level matches, this build focuses on maximizing energy generation and scaling healing potential into the late game.
| Level | Talent | Core Benefit |
|---|---|---|
| 1 | Searing Light | Converts 30% of energy consumed into damage, boosting self-generation. |
| 4 | Repeated Offense | Increases knockback distance and adds significant burst damage on stun. |
| 7 | Glimmer of Hope | Drastically reduces energy cost via Regeneration Globes. |
| 10 | Crystal Aegis | High-impact stasis that protects against burst and deals AoE damage. |
| 13 | Blinding Flash | Neutralizes enemy auto-attackers by adding a blind to Sacred Sweep. |
| 16 | Reservoir of Hope | Infinite scaling for maximum energy storage. |
| 20 | Shield of Hope | Provides a massive team-wide shield based on missing health. |
This specific path emphasizes the synergy between Searing Light and Reservoir of Hope. As the game progresses, your ability to store more energy directly increases the damage output of your Searing Light, which in turn helps fill your energy bar faster when you hit multiple enemies.
Understanding the Mechanics of Hope and Energy
To play Auriel effectively, one must move past the idea of "mana management" and embrace "aggression management." Her trait, Bestow Hope (D), is the heart of her kit.
The Battery System
Auriel generates energy from 40% of the damage dealt by the allied Hero she has crowned, and 25% of the damage she deals herself. In practical terms, this means your choice of "battery"—the teammate who carries your crown—dictates your healing throughput.
During a match, a common mistake is leaving the crown on a single target for the entire duration. High-level Auriel play requires active switching. If your primary damage dealer, like a Valla or Greymane, is rotating back to hearth or has used their cooldowns, you must immediately move the crown to a hero who is currently engaging, such as a Bruiser like Artanis or even a Tank like Diablo who is about to unleash a combo.
Positioning and Casting Rhythm
Auriel lacks a traditional escape. Her survival depends on Detainment Strike (E) and her positioning relative to the frontline. Her Ray of Heaven (W) has a short 4-second cooldown, but it is entirely dependent on her current energy. In our extensive testing, the most effective rhythm involves waiting for your battery to land a significant ability (like a Ming's Orb or a Kael'thas Flamestrike) before unleashing the heal. Casting W with only 20% energy is often a waste of the 4-second window unless it is a life-saving emergency.
Detailed Talent Breakdown and Strategic Choices
Level 1: Foundation of Energy
While Increasing Clarity offers a quest to increase the damage of Sacred Sweep, Searing Light remains the superior choice for competitive play. Searing Light turns your Ray of Heaven into a weapon. In dense team fights, the 30% energy-to-damage conversion allows you to damage the enemy frontline while healing your own, often generating enough energy to immediately start refilling the bar for the next cast.
Level 4: Controlling the Battlefield
Repeated Offense is a game-changer for Auriel’s utility. The 30% increased knockback distance isn't just for damage; it’s a defensive tool. It allows you to push divers like Genji or Tracer much further away from your backline. Once the quest is completed after 6 stuns, the 250 bonus damage makes Auriel a surprisingly potent threat against squishy targets caught near walls.
Level 7: Sustainability Through Globes
Glimmer of Hope reduces the cost of the next Ray of Heaven by 75% after picking up a Regeneration Globe. On maps like Braxis Holdout or Dragon Shire, where globes are frequent, this talent allows for near-constant healing during objective contests. Alternatively, Energized Cord can be useful if your team lacks a strong battery, as it doubles the energy Auriel gains from her own basic attacks.
Level 10: The Choice of Heroics
Crystal Aegis is almost always the correct choice. It functions similarly to a Zhonya's Hourglass in other MOBAs but can be cast on teammates. It is the ultimate counter to "womb-combo" compositions like those featuring E.T.C.'s Mosh Pit or Kerrigan’s burst. Resurrect, while iconic, is often considered a "trap" talent. The 5-second channel time requires Auriel to stand still, making her a target. It is only viable in very specific late-game scenarios where bringing back a key Carry might win the game after a trade.
Level 13: Defensive Utility
Blinding Flash is the meta-standard at this tier. Reducing the vision and damage of enemies hit by the center of Sacred Sweep for 2 seconds can completely shut down heroes like Illidan or Zul'jin. If you are facing a triple-melee composition, Piercing Lash becomes an attractive alternative, allowing Detainment Strike to hit and potentially stun multiple enemies at once.
Level 16: The Infinite Scaler
Reservoir of Hope is arguably Auriel’s most important talent. Each time you cast Ray of Heaven at maximum energy, your maximum energy capacity increases by 75. In a 20-minute game, this can result in a maximum energy pool that is double the baseline. This allows Auriel to provide burst healing that no other healer can match, effectively turning a 10% health tank back to 100% in a single cast.
Level 20: Closing the Game
Shield of Hope is one of the strongest level 20 talents in the game. Providing a shield equal to 50% of an ally's missing health to all nearby teammates can negate an entire enemy engage. It is the perfect response to the heavy burst damage prevalent in the late game.
The Sacred Sweep Build: An Anti-Auto-Attack Alternative
In certain matchups where the enemy team relies heavily on basic attacks (e.g., Valla, Raynor, and Artanis in one team), focusing on Sacred Sweep (Q) utility can be more beneficial than the standard build.
- Level 1: Righteous Assault – Reduces Q cooldown for every hero hit.
- Level 4: Majestic Span – Increases Q radius by 15%.
- Level 7: Energized Cord – Focuses on your own damage for energy.
- Level 13: Blinding Flash – The core of the build.
- Level 16: Reservoir of Hope – Still necessary for the heal scaling.
- Level 20: Shield of Hope.
This build turns Auriel into a disruptive force. With the cooldown reduction from Level 1 and the increased radius from Level 4, she can keep enemy attackers blinded for a significant portion of the fight, drastically reducing the incoming damage her team takes.
Optimal Synergies: Who Are the Best Batteries?
Auriel is only as good as her teammates. If your team picks low-damage or high-burst, long-cooldown heroes, she will struggle.
Top Tier Batteries
- Valla: The gold standard. Her consistent, high-velocity auto-attacks and ability spam provide Auriel with a near-infinite supply of Hope.
- Cho'gall: Because Cho'gall is two players in one body, the damage from both Cho and Gall counts toward Auriel’s energy generation if the crown is on them. This makes Auriel/Cho'gall one of the most oppressive combinations in the game.
- Gul'dan: His sustained AoE corruption damage provides a steady stream of energy, even when he is repositioning.
- Cassia: Her high sustained damage and "Fend" ability generate massive energy spikes.
Challenging Partners
- Nova/Zeratul: These burst stealth heroes deal damage in short windows and then disappear. Auriel will find herself with no energy for long periods between their rotations.
- Abathur: Unless Abathur is built for Monstrosity or heavy hat damage, he provides almost zero energy to Auriel.
How to Handle Terrain and Detainment Strike
The difference between a mediocre Auriel and a grandmaster is the usage of Detainment Strike (E). This ability is not just a displacement; it is a 1.25-second stun.
Wall Geometry
You should always be looking for "the angle." When an enemy hero approaches, visualize a line between you and them. If that line extends into a wall, a pillar, or even a structure like a gate, fire the E.
- Pro Tip: You can use the corners of bushes or the edge of "impassable terrain" (like the holes in the ground on Sky Temple) to trigger the stun.
- Peeling: If an Anub'arak dives your backline, don't just heal. Wait for him to use his burrow, then immediately E him into a nearby wall or your own fort. The stun duration is long enough for your team to focus him down.
Center-Hit Precision
For Sacred Sweep (Q), the center area deals significantly more damage and is the only part that triggers the Blind from Blinding Flash. Since Q has a 0.625-second cast time where Auriel is locked in place, you must predict enemy movement. Never cast Q when an enemy like Muradin is winding up a Storm Bolt, as you will be an easy target.
Map-Specific Strategies for Auriel
Braxis Holdout (The Strongest Map)
Auriel excels on 2-lane maps like Braxis. The constant brawling over the beacons ensures her energy is always high. Furthermore, the tight corridors around the beacons are perfect for landing Detainment Strike stuns.
Battlefield of Eternity
The Immortals provide a unique interaction. While you cannot crown the Immortal to gain energy, the damage your team deals to the enemy Immortal does generate Hope. This makes Auriel very strong during the race phase, as she can keep her team healthy while they burn down the objective.
Sky Temple and Cursed Hollow
These maps feature many narrow chokepoints. Auriel should position herself near the winding paths of the temples or the tribute spawns to maximize her E stun potential. However, be wary of the "poke" damage on these large maps. If a team fight doesn't break out, Auriel can run dry on energy.
Advanced Tips for High-Level Play
- Pre-Refilling Energy: Before a team fight starts, use your Sacred Sweep on a minion wave or a mercenary camp to top off your energy. Entering a fight with zero energy is a recipe for disaster.
- The "Mercy" Positioning: Much like Mercy in Overwatch, Auriel needs to stay at the maximum range of her crown and heal. If you are close enough to be hit by a melee assassin, you are too close. Use your range to your advantage.
- Shield of Hope Timing: Do not use Shield of Hope at the start of a fight. Its value increases as your allies' health decreases. The ideal time to use it is when your tank is at roughly 30% health and your squishies are at 50%. This maximizes the shield amount and gives your battery more time to generate energy for a massive Ray of Heaven.
- Switching the Crown during Ults: If your Li-Ming is about to cast Disintegrate, put the crown on her. The rapid ticks of damage will fill your energy bar in seconds. Once the ult ends, move the crown back to your sustained damage dealer.
Summary of Auriel's Gameplay Loop
Auriel is a high-skill ceiling healer who rewards aggressive team play and precise mechanical execution. By focusing on the Reservoir of Hope build, you ensure that your team has the sustain needed for long late-game battles. Remember that your life is tied to your battery; protect them, position yourself near terrain for defensive stuns, and always be looking for the next Regeneration Globe to keep your healing costs low.
Frequently Asked Questions
What is the best "Battery" for Auriel?
Valla is generally considered the best all-around battery due to her consistent auto-attack and ability damage. However, Cho'gall is the most powerful niche synergy.
Should I ever take Resurrect?
Resurrect is viable only if your team is playing a "protect the hyper-carry" comp and that carry (like a late-game Zul'jin) is the only way you win. Even then, Crystal Aegis is usually better for preventing the death in the first place.
How do I gain energy if my team is dead?
This is Auriel’s greatest weakness. If your team is dead, you must use your own basic attacks and Sacred Sweep on minions or enemies to gain energy. This is why talents like Energized Cord at Level 7 can sometimes be a lifesaver in uncoordinated teams.
Can Auriel solo heal?
Yes, Auriel is a very capable solo healer, provided she has at least one high-damage teammate to act as a battery. Without a damage dealer, she cannot function as a solo support.
Is Auriel good in ARAM?
Auriel is a top-tier healer in ARAM (All Random All Mid). Because there is constant combat in a single lane, she rarely runs out of energy, and her Reservoir of Hope can stack to incredible levels, often reaching 20+ stacks by the end of the game.
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Topic: Auriel Build Guide “Diablo is vanquished, and all evil with him.” - Heroes of the Storm - Icy Veinshttps://www.icy-veins.com/heroes/auriel-build-guide
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Topic: Auriel Talents - Heroes of the Storm - Icy Veinshttps://www.icy-veins.com/heroes/auriel-talents
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Topic: Opinions on Auriel? - General Discussion - Heroes of the Storm Forumshttps://us.forums.blizzard.com/en/heroes/t/opinions-on-auriel/63313