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Scaling Smite Lightning Damage for High Tier Mapping and Bossing
Smite has long been one of the most mechanically interesting skills in Path of Exile. Unlike traditional melee strikes that rely solely on physical weapon damage, Smite functions as a hybrid between a melee attack, an area-of-effect (AoE) lightning spell, and a powerful damage-boosting aura. This multifaceted nature makes it a premier choice for players who want to bridge the gap between fast map clearing and consistent boss killing.
Understanding the Smite Mechanics
At its core, Smite performs a melee attack on a target. When you hit an enemy (or even the ground, if positioned correctly), a lightning bolt strikes a nearby enemy, dealing AoE lightning damage. This creates a distinct tactical advantage: you can hit enemies from a slight distance using the "lightning bolt" portion, or you can engage in true melee.
However, the real power of Smite lies in its temporary aura. Every time you hit an enemy with the melee portion of the skill, you gain a buff that adds flat lightning damage to your attacks and a chance to shock enemies. This aura scales with "Aura Effect" modifiers, making Smite a skill that gets exponentially stronger as you invest in passive tree nodes that usually benefit support characters.
The Double Hit Technique
One of the most important concepts for any Smite build is "Double Hitting." Because the skill consists of both a melee strike and a secondary lightning bolt strike, it is possible for a single enemy to be hit by both simultaneously.
In our testing, achieving this consistently requires specific positioning. If you stand at the maximum melee range of your weapon, the initial strike hits the enemy, and the lightning bolt (which targets a "nearby" enemy) will also strike that same target if no other enemies are closer. To maximize this, high-tier players prioritize "Strike Skills target X additional nearby enemies" on gloves or the passive tree. This allows you to "shotgun" the AoE portion, effectively doubling or tripling your damage output against single targets in dense packs.
Core Archetypes for Smite Builds
Depending on your budget and preferred playstyle, Smite can be adapted into several distinct archetypes. Each offers a different balance of survivability and raw DPS.
The Slayer: The Versatile All-Rounder
The Slayer variant is often considered the best league-starter and general-purpose Smite build. It leverages the Slayer’s "Brutal Fervour" for massive life leech that does not end at full life (Overleech).
- Why it works: Slayer provides easy access to Critical Strike Chance and Multiplier. The "Impact" node gives a significant boost to AoE and accuracy, which are both vital for Smite.
- Defensive Layers: By combining Overleech with Spell Suppression and Armor/Evasion bases, the Slayer can comfortably survive T16 maps and early endgame bosses.
- Key Passive Nodes: Focus on "Physical to Lightning" conversion if you are using a physical weapon, or scale elemental damage directly if using the "Divine Judgment" unique sword.
The Armour Stacker: The Infinite Scaler
For players with a high budget (hundreds of Divine Orbs), the Armour Stacker is the pinnacle of Smite builds. This version uses the unique sword Replica Dreamfeather, which grants "1% increased Attack Damage per 450 Armour."
- Mechanic: By stacking massive amounts of flat armour through Determination, Grace (with Iron Reflexes), and aura effect, players can reach millions of armour. This translates into thousands of percent increased damage.
- The Smite Synergy: Smite is used here not just for its damage, but for its aura. Since the build already stacks aura effect to boost armour, the lightning damage aura from Smite becomes incredibly powerful, often providing more flat damage than the weapon itself.
Doryani’s Prototype: The Resistance Shredder
This variant focuses on the Doryani’s Prototype body armour, which makes nearby enemies' lightning resistance equal to your own.
- The Strategy: By intentionally lowering your lightning resistance to -200% (using Thread of Hope or Melding of the Flesh), you cause enemies to take massive amounts of lightning damage.
- Risk vs. Reward: While your damage is astronomical, you are extremely vulnerable to lightning damage from enemies. This requires specialized gear like Avian Twins amulets or Tempered by War to shift incoming lightning damage to fire or cold.
Leveling Smite from Act 1 to Endgame
Unlike many builds that require a "leveling skill" like Pentaly or Sunder before switching, Smite is available at Level 1. However, there is a small trick: Duelists and Rangers do not get Smite as a quest reward.
The League Start Strategy
- The Mule: Start a Templar, kill Hillock, and talk to Tarkleigh to get Smite. Put it in your stash and then switch to your main character (Duelist or Marauder).
- Early Links: Link Smite with Ancestral Call and Added Lightning Damage. Ancestral Call is essential early on to help with clear speed and to trigger the lightning bolts more frequently.
- Weapon Progression: Look for two-handed weapons with high "Physical Damage" and "Attack Speed." Every few acts, use the "Rustic Sash" vendor recipe (Weapon + Magic/Rare Rustic Sash + Blacksmith's Whetsone) to craft a higher damage weapon.
- Aura Setup: As soon as you hit Level 16 and 24, activate Herald of Thunder and Wrath. These will provide the majority of your flat damage during the campaign.
Transitioning to Maps
Once you reach the Atlas, your priority shifts to capping resistances and securing a 5-link or 6-link body armour. At this stage, you should transition out of Ancestral Call if you have "Strike Skills target 1 additional enemy" on your passive tree (the "Tribal Fury" node) or via an Eldritch implicit on your gloves.
Optimization: Skill Gems and Gear
To push Smite into the millions of DPS range, your gem setup and gear choices must be highly synergistic.
Recommended 6-Link Setup
- Smite / Vaal Smite: The Vaal version is mandatory. It grants a massive burst of lightning damage and a temporary buff that makes your aura even stronger for boss phases.
- Multistrike Support: Provides a huge attack speed multiplier and allows you to "lock on" to enemies.
- Elemental Damage with Attacks Support: The strongest generic damage multiplier for elemental melee builds.
- Lightning Penetration Support: Essential for overcoming the high elemental resistances of endgame bosses.
- Increased Critical Damage Support: Once your crit chance is above 50%, this becomes a top-tier multiplier.
- Added Lightning Damage (Awakened): Provides a high amount of flat damage and levels up the Smite gem itself.
Key Endgame Gear Pieces
- Weapon: For a Slayer or Champion, Paradoxica (with "Attacks with this weapon deal double damage") is often the Best-in-Slot (BiS). If on a budget, a rare Jewelled Foil with high attack speed and critical strike chance will suffice.
- Gloves: Look for rare gloves with "Strike Skills target 1 additional nearby enemy" (Eldritch Searing Exarch implicit). This is the single biggest upgrade for Smite's "Double Hit" potential.
- Amulet: The Halcyon is excellent for freeze-based variants, while a rare Simplex Amulet with "+1 to level of all Strike Skill Gems" or "Critical Strike Multiplier" is the endgame goal.
- Jewels: A Lethal Pride (Kiloava variant) is highly recommended. It provides "5% chance to deal Double Damage" on multiple nodes, which scales exceptionally well with Smite's high flat damage.
Defensive Layers and Survivability
Melee builds in PoE are notoriously difficult to keep alive in high-tier content. For a Smite character, you should focus on the following layers:
Armour and Physical Mitigation
Even if you aren't an "Armour Stacker," you should aim for at least 20,000 to 30,000 Armour. This is achieved by running Determination and using a Granite Flask with an "Increased Armour" suffix. This mitigates small, frequent hits that would otherwise chip away at your life.
Spell Suppression
In the modern PoE meta, 100% Spell Suppression is almost mandatory for any build on the right or bottom side of the tree. This reduces all incoming spell damage by 50%. You can cap this through gear suffixes (Gloves, Boots, Helm) and the "Inveterate" passive cluster.
Fortify
Since Smite is a melee strike, you can easily maintain Fortify stacks. Use the "Fortification" support gem or, better yet, pick up the "Steadfast" cluster on the passive tree. This provides a 20% less damage taken modifier against hits, which is vital for standing still and attacking bosses.
Mana Management Strategies
Smite has a fast attack speed, which can lead to "Mana starvation." If you find yourself unable to attack, consider these solutions:
- Non-Channeling Mana Cost: Craft "-7 to Total Mana Cost of Non-Channeling Skills" on both of your rings. This can often reduce the cost of Smite to 0 or 1.
- Lifetap: If you have enough life recovery (like the Slayer's Overleech), you can link Smite to Lifetap Support. This removes mana concerns entirely but costs a damage support slot.
- Mana Leech: A single node on the passive tree (like "Spirit Void") is usually enough to sustain your mana as long as you are hitting enemies.
Frequently Asked Questions (FAQ)
What is the best weapon type for Smite?
For most players, a One-Handed Sword (Jewelled Foil) or Paradoxica paired with a shield is best. This allows for higher attack speed (easier positioning) and the defensive benefits of a shield (Block and Spell Suppression). Two-handed axes or swords are better for early league progression but fall off in terms of defensive utility later.
Does Smite benefit from "Spell Damage" modifiers?
No. Even though Smite creates a lightning bolt that looks like a spell, it is tagged as an Attack. You should focus on "Attack Damage," "Melee Damage," "Lightning Damage," and "Elemental Damage with Attacks."
How do I increase the AoE of the lightning bolts?
The area of the lightning bolts scales with "Area of Effect" modifiers. However, the most effective way to clear maps isn't just increasing the size of one bolt, but increasing the number of bolts. Using Vaal Smite or "Strike Skills target additional enemies" will do more for your clear speed than simple AoE scaling.
Can I play Smite as an Inquisitor?
Yes. The Inquisitor is a popular choice for "Critical Strike" versions of Smite because of the "Inevitable Judgment" node, which allows your critical strikes to ignore enemy elemental resistances. This is a very strong alternative to the Slayer if you prefer a Templar-based character.
Summary
The Smite PoE build remains a powerhouse in the current meta due to its unique ability to scale damage through both weapon stats and aura effects. Whether you are starting a new league as a Slayer, or investing mirrors into a Replica Dreamfeather Armour Stacker, the skill provides a satisfying mechanical loop of striking, shocking, and exploding entire screens of enemies. By mastering the "Double Hit" positioning and prioritizing additional strike targets, you can transform Smite from a simple leveling skill into a true endgame juggernaut capable of tackling the hardest content in Path of Exile.
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