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Secret Drebin Points Code for MGS4 and the Complete DP Economy Breakdown
Acquiring vast amounts of Drebin Points (DP) is essential for players looking to unlock the most powerful weapons, custom parts, and unlimited ammunition in Metal Gear Solid 4: Guns of the Patriots. While the game's economy is designed to reward tactical play, there is one specific drebin points code that provides a massive head start, along with several other hidden passwords that bypass the need for spending millions in the shop.
The Essential 100,000 DP Terminal Code
The most famous drebin points code is hidden within Act 4: Shadow Moses. During the segment where Old Snake reaches the Nuclear Warhead Storage Building B2, specifically in Otacon's former office, you are required to enter a code into the security terminal to progress. While Otacon provides the "correct" code for the story, entering a secret alternative rewards the player with a significant DP bonus.
Inputting the code 14893 into the terminal grants an immediate 100,000 Drebin Points. This number is not random; it is Drebin’s own codec frequency (148.93) and is also visible on the side of his Stryker armored vehicle. If you miss this opportunity during your first playthrough, you can repeat it in subsequent New Game+ runs. Note that while the terminal may flash an "Access Denied" message or suggest the code is incorrect for the door, the DP is added to your total balance immediately after the cutscene ends. For players on higher difficulties like "The Boss Extreme," where items are significantly more expensive, this 100,000 DP injection is a critical resource for stocking up on anti-tank weaponry or non-lethal ammunition.
Understanding the Drebin Points Calculation Formula
Beyond the one-time terminal code, the vast majority of your DP will come from the automatic sale of weapons and ammunition collected in the field. Metal Gear Solid 4 uses a sophisticated backend formula to determine how many points you receive for every piece of gear salvaged. Understanding this math allows for more efficient farming.
The Base Formula:
DP Earned = Base Gun Value × Method of Acquirement × Difficulty & Act Scaling
1. Base Gun Value
Every weapon in the game has an intrinsic value. High-tier military hardware yields significantly more points than standard-issue militia rifles. Examples include:
- P90: 1,500 DP
- Mk. 17: 1,050 DP
- RPG-7: 6,000 DP
- Masterkey: 9,000 DP
- XM320: 12,000 DP
2. Method of Acquirement Multipliers
How you neutralize an enemy and take their weapon drastically changes the payout. The game rewards direct looting and specific tactical maneuvers:
- 1.0x Multiplier: Awarded when picking up a weapon from a fixed spawn point on the map, disarming an enemy via CQC, or receiving a weapon during a hold-up. You also get the full 1.0x value for weapons dropped by enemies when using "Emotion Rounds."
- 0.3x Multiplier: Awarded when an enemy is killed by environmental effects, such as an exploding barrel or an NPC ally.
- 0.2x Multiplier: The most common multiplier. This occurs when you stun, tranquilize, or kill an enemy and then pick up their weapon. Because this is the easiest way to gather gear, the shop pays a significantly lower rate.
3. Difficulty and Act Scaling
The payout also fluctuates based on which Act you are currently playing and the chosen difficulty level. On "The Boss Extreme" (TBE), the scaling is tighter to increase the challenge. For example, a weapon picked up in Act 1 on Big Boss Hard may have a scaling factor of 0.70, while that same weapon in Act 5 might scale up to 1.0.
Automated Machine Rewards
While weapons are the primary source of income, destroying unmanned machines provides fixed DP rewards that are not subject to the 0.2x penalty for non-lethal takedowns.
- Gekko (Large Bipedal Tanks): 500 DP each.
- Dwarf Gekko (Scarab): 50 DP each.
- Flying Sliders: 100 DP each.
In areas like the Act 5 ship corridors, where Dwarf Gekkos respawn infinitely during certain segments, a player can accumulate tens of thousands of DP in a very short duration simply by using the Rail Gun or a high-capacity machine gun.
Saving DP Through "Extras" Menu Passwords
Instead of searching for a drebin points code to increase your balance, a more effective strategy is often to use passwords that unlock weapons for free. Many of the most expensive items in Drebin’s shop—costing hundreds of thousands of points—can be unlocked via the "Extras" menu in the main screen using these case-sensitive strings:
- Mk. 23 (SOCOM):
mekako rkkk- Unlocks the legendary pistol from the original MGS, saving you the search or purchase cost. - Mosin Nagant:
mn soy msy hn- Provides the best non-lethal sniper rifle for free. - Desert Eagle (Long Barrel):
de skyh styl- Unlocks a highly powerful sidearm. - Type 17 Pistol:
jm sotsy nrn- A rare Chinese sidearm. - Thor .45-70:
tshsniammr- A heavy-hitting single-shot break-action pistol. - Patriot:
pk hhn whs jt- The infinite-ammo assault rifle (typically requires a Big Boss Rank).
By using these codes, you preserve your DP for items that cannot be unlocked via passwords, such as the Stealth Camouflage or the Infinity Bandana, which cost 5,000,000 DP each (unless specific gameplay conditions are met).
High-Efficiency DP Farming Locations
If the terminal code and passwords are not enough, there are several locations throughout the game where DP can be farmed indefinitely due to infinite enemy respawns.
Act 1: The Militia Standoff
Early in Act 1, before entering the Advent Palace, there is a street where Militia and PMC forces are engaged in a perpetual firefight. If you side with the Militia by eliminating PMCs, the Militia will continue to move forward and respawn. You can hang back and collect the dropped rifles and RPGs. Each RPG-7 is worth 6,000 DP (at 0.2x for a total of 1,200 DP per pickup). Since they respawn as long as you don't cross the threshold to the next area, this is the best early-game farming spot.
Act 2: Power Station and Confinement Facility
During the segment where you must reach the Power Station, the PMC guards will frequently call for reinforcements. By staying in a stealthy position and using a suppressed sniper rifle to pick off guards as they arrive by truck, you can create a pile of weapons to harvest. The scaling in Act 2 is higher than Act 1, making each pickup slightly more lucrative.
Act 4: The Audio Flashbacks
Act 4 is unique because it is filled with hidden "Audio Flashbacks." As you walk through iconic areas from the first Metal Gear Solid (like the Helipad or the Canyon), you will hear voices from the past. Rapidly pressing the Action Button (X) during these moments triggers a flashback sequence. Each unique flashback you trigger awards 1,000 DP. There are dozens of these throughout the chapter, providing an easy, combat-free way to boost your funds.
Act 5: The Scarab Swarm
In the final act, on the deck of Outer Haven, you will encounter swarms of Dwarf Gekkos (Scarabs). While they only give 50 DP each, their numbers are massive. Using the Solar Gun (if unlocked) or the Chaff Grenades to disable them, then following up with the Mk. II or the Rail Gun, can net you thousands of points in minutes. This is generally considered the fastest late-game farming method before the final boss encounters.
The Role of Drebin’s Discounts
It is important to manage when you spend your points. Drebin offers a 20% discount on all items on Wednesdays and Sundays (based on your system clock). Furthermore, during Act 5, Drebin holds a "Final Sale" where everything is discounted by 50%.
Strategic players will use the 14893 drebin points code early on but hoard their points until the final chapter of the game. Buying the 5-million-point items (like the Bandana) during the Act 5 sale reduces the cost to 2,500,000 DP, saving you hours of grinding. Additionally, certain special items like the "Scanning Plug S" require more than ten hours of playtime to appear in the shop, so patience is often as valuable as points.
Summary of DP Best Practices
To maximize your economic efficiency in MGS4, follow this roadmap:
- Use Passwords First: Unlock the Mosin Nagant and Desert Eagle through the Extras menu to save early-game funds.
- The 14893 Code: Enter this at the Shadow Moses terminal for an easy 100k.
- Loot Mechanics: Try to use hold-ups or the Solar Gun to get 1.0x value pickups rather than the 0.2x value from tranquilized enemies.
- Wait for the Sale: Never buy expensive non-essential items until Act 5 or on a real-world Wednesday/Sunday.
- Flashbacks: Don't skip the cinematic triggers in Act 4; they are essentially free money.
By combining these hidden codes with a firm grasp of the game's reward scaling, you can easily afford every weapon and upgrade in Drebin’s inventory, even on the hardest difficulty settings.
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