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Best Ulbrig Build for High Damage and Mobility in Pathfinder WotR
Ulbrig Olesk, introduced in "The Last Sarkorians" DLC, is one of the most powerful and unique companions in Pathfinder: Wrath of the Righteous. As a Griffonheart Shifter, he fills a specific niche: a frontline melee damage dealer with unmatched battlefield mobility. His ability to transform into a Griffon and perform a "Pounce" (making a full attack at the end of a charge) allows him to eliminate priority targets in the backline before the enemy can even react.
This build focuses on maximizing Ulbrig's damage output while maintaining his thematic identity as a pure Griffonheart Shifter. While multiclassing can offer higher defensive numbers for Unfair difficulty, a single-class progression to Level 20 unlocks powerful capstone abilities that make him a monster in late-game combat.
Core Statistics and Attributes
Ulbrig starts with a solid stat spread tailored for a Strength-based Shifter. His primary goal is to hit hard and hit often.
- Strength (STR): 19 (All level-up points should go here). High Strength increases your attack rolls (AB) and damage with natural weapons.
- Dexterity (DEX): 16. Provides a decent base for Armor Class (AC) and Initiative.
- Constitution (CON): 14. Essential for health, especially since Ulbrig will be in the middle of the fray.
- Intelligence (INT): 10. No investment needed.
- Wisdom (WIS): 15. Crucial for Shifters as it provides a bonus to AC when unarmored or wearing non-metal armor.
- Charisma (CHA): 7. The dump stat.
By putting all 5 attribute points into Strength at levels 4, 8, 12, 16, and 20, Ulbrig reaches 24 Strength naturally, which is further amplified by his Shifter aspects and Mythic abilities.
Leveling Guide: 1 to 20
Staying as a pure Griffonheart Shifter allows Ulbrig to gain more "Shifter Aspect" slots and improves his natural weapon damage dice. The Griffon form scales directly with his class level.
Early Game (Levels 1-5)
At early levels, Ulbrig is a standard melee fighter until he gets his signature Griffon shape.
- Level 1: Griffonheart Shifter. He starts with Power Attack and Cleave. These are decent for early group clearing, though Cleave falls off later.
- Level 2: Shifter Aspect. Choose Wolf or Bear. Wolf provides a bonus to trip attempts (useful if you take the trip line), while Bear increases Constitution.
- Level 3: Feat - Weapon Focus (Claw). Since the Griffon uses Claws as its primary attack, this +1 to attack rolls is mandatory for consistency.
- Level 4: Attribute - Strength. Griffon Shape is unlocked. You can now transform into a Griffon, gaining a fly speed and increased reach.
- Level 5: Feat - Outflank. This is the most important teamwork feat in the game. It provides a +4 bonus to attack rolls when flanking (instead of +2) and grants an Attack of Opportunity (AoO) to allies when you land a critical hit.
Mid Game (Levels 6-12)
This is where Ulbrig begins to dominate the battlefield with his "Death from Above" ability.
- Level 6: Shifter's Multiattack. This reduces the penalty for secondary natural attacks. For the Griffon, this ensures the Bite attack hits as reliably as the Claws.
- Level 7: Feat - Dazzling Display. This is a prerequisite for Shatter Defenses.
- Level 8: Attribute - Strength. Improved Griffon Shape increases damage and provides the Pounce ability during charges.
- Level 9: Feat - Shatter Defenses. Against enemies who are "Shaken" (easily applied by a caster or a teammate with Dreadful Carnage), you attack their Flat-Footed AC. This effectively ignores their Dexterity bonus and Dodge bonuses to AC, making high-AC bosses much easier to hit.
- Level 10: Shifter Aspect. Choose Tiger for an additional Dexterity bonus while shifted.
- Level 11: Feat - Lunge. This is critical for Ulbrig's survival. Lunge increases his reach by 5 feet at the cost of -2 AC. This allows him to attack from behind a dedicated tank like Seelah, avoiding most AoOs and melee retaliation.
- Level 12: Attribute - Strength. Major Form (Griffon) becomes even more powerful.
Late Game (Levels 13-20)
As you approach the endgame, the focus shifts to critical hits and capitalizing on mobility.
- Level 13: Feat - Improved Critical (Claw). This doubles the threat range of your Claws. Combined with Outflank, this triggers more AoOs from your entire team.
- Level 14: Shifter Aspect. Choose any remaining aspect that fits your needs; the passive bonuses are what matter.
- Level 15: Feat - Combat Reflexes. Ulbrig has a decent Dexterity score. Combat Reflexes allows him to take multiple AoOs per round, which is vital when combined with his increased reach from Lunge and Griffon size.
- Level 16: Attribute - Strength. Final tier of Griffon Shape improvements.
- Level 17: Feat - Blind-Fight. Many late-game enemies (especially demons and ghosts) have displacement or concealment effects. Blind-Fight is a life-saver in Acts 4 and 5.
- Level 19: Feat - Improved Initiative or Great Fortitude. Getting the jump on enemies is usually better, as Ulbrig can delete a mage before they cast a spell.
- Level 20: Attribute - Strength / Final Shifter Aspect. You gain the Shifter Capstone, which allows all minor aspects to be active permanently without consuming daily uses.
Mythic Progression
The Mythic path transforms Ulbrig from a strong companion into a demigod of destruction. Because he is a companion, he doesn't get a full Mythic Path like the Commander, but his Mythic Abilities and Feats are game-changing.
Mythic Ability 1: Master Shapeshifter
This is the single most important pick for any Shifter build. It provides a +4 untyped bonus to Strength, Dexterity, and Constitution whenever you are in a shifted form. Since Ulbrig should almost always be in Griffon form, this is a permanent +4 to all physical stats that stacks with everything else (belts, spells, etc.).
Mythic Feat 2: Power Attack (Mythic)
Standard Power Attack is good; Mythic Power Attack is incredible. It significantly increases the damage bonus you get from the feat, making each Claw and Bite hit like a truck.
Mythic Ability 3: Ever Ready
This ability increases your attack and damage rolls for Attacks of Opportunity and increases the number of AoOs you can make. Since Ulbrig uses Outflank and has high reach, he will be triggering AoOs constantly.
Mythic Feat 4: Improved Critical (Mythic) (Claw)
This increases the critical damage multiplier. When Ulbrig crits with a Claw, the target will likely vanish instantly.
Mythic Ability 5: Mythic Charge
Since the Griffon's gameplay revolves around the "Death from Above" charge, Mythic Charge adds massive divine damage to every charge attack. In Griffon form, this applies to the full Pounce sequence, adding the damage to multiple hits.
Defensive Considerations: Last Stand and Archmage Armor
If you find Ulbrig is dying too often on Core or Hard difficulty:
- Last Stand (Mythic Ability): Grants near-invulnerability for a few rounds once per day when health drops to zero. This is a "must-have" for melee DPS.
- Archmage Armor (Mythic Ability): If you have a way to cast Mage Armor on Ulbrig (via a teammate with the "Infusion" alchemist discovery or using potions), this ability provides a massive AC boost that scales with Mythic Rank.
Key Mechanics: How to Play Ulbrig
The Power of Pounce
In Pathfinder, a character usually only gets one attack if they move more than 5 feet. Pounce breaks this rule. It allows Ulbrig to move his full speed (or charge) and still perform all his attacks (multiple claws and a bite). This makes him the ultimate "alpha strike" character.
Death from Above
Ulbrig’s unique Griffonheart ability, Death from Above, is a specialized charge. Unlike a normal charge, it does not require a straight, unobstructed path. He can fly over obstacles, through allies, and ignore difficult terrain to reach the enemy's backline. Always use this to target enemy casters or archers.
Managing AC and Survival
One common complaint is that Ulbrig is "squishy." To mitigate this:
- Wisdom AC Bonus: Shifters add their Wisdom modifier to their AC when not wearing heavy/metal armor. Keep Ulbrig in "Hide" or "Leather" armor specifically designed for Druids/Shifters, or go unarmored with Bracers of Armor.
- The Lunge Strategy: By using the Lunge feat, Ulbrig can stand behind a tank. A Griffon has naturally large reach; with Lunge, he can hit enemies from 10-15 feet away. If the enemy can't reach him, they can't hit him.
- Size Penalties: Remember that Griffon Shape increases Ulbrig's size to Large, which imposes a -1 penalty to AC and Attack. However, the Strength bonus from the size change more than compensates for the attack penalty.
Recommended Equipment
- Swarmbane Clasp (Neck): Ulbrig comes with this unique item. Do not unequip it. It allows his natural attacks to deal full damage to swarms. Swarms are a nightmare in WotR, and Ulbrig is one of the few melee characters who can effectively kill them.
- Bracers of Armor: Since he gets Wisdom to AC, high-level Bracers of Armor (which don't count as armor) often provide more protection than actual hide armor.
- Belt of Physical Flow / Perfection: Prioritize belts that increase Strength and Dexterity.
- Cloak of Resistance: As with all characters, keep his saving throws high.
- Amulet of Mighty Fists: This is essential for any character using natural weapons (Claws/Bite). It provides an enhancement bonus to attack and damage rolls and allows his attacks to bypass damage reduction (DR) based on the enhancement level (+3 bypasses Cold Iron/Silver, +4 bypasses Adamantine, +5 bypasses Alignment).
Summary of the Griffonheart Strategy
Ulbrig Olesk is not a traditional tank, nor is he a stationary fighter. To get the most out of him, you must play him dynamically. Use his flying charge to bypass the enemy's "trash" frontline and dive directly onto their leaders. With the combination of Master Shapeshifter, Mythic Charge, and Pounce, he can often end an encounter in the very first round.
By following the pure Shifter path, you ensure he reaches his maximum damage potential and gains the most benefit from his unique Griffon form. While he requires a bit of "babysitting" with defensive buffs like Displacement or Greater Invisibility, his offensive contribution is second to none among the companion roster.
Frequently Asked Questions (FAQ)
Should I multiclass Ulbrig into Vivisectionist?
A 1-level dip into Vivisectionist provides a Mutagen (+4 Strength) and sneak attack damage. While strong, it delays his Shifter progression. Only do this if you are playing on Unfair difficulty and desperately need the extra AC from the Mutagen and the Shield spell.
Can Ulbrig wear armor?
Yes, but he is restricted to non-metal armor. Look for "Hide," "Leather," or specialized "Chitin" armors. If you wear metal armor, he loses his Shifter abilities and Wisdom bonus to AC. Most players find that Bracers of Armor combined with a high Wisdom score offer the best results.
Does Weapon Focus (Claw) work in Griffon form?
Yes. The Griffon uses its front talons, which are mechanically classified as "Claws" in the Pathfinder ruleset for this DLC.
What is the best Mythic Path synergy for Ulbrig?
Since Ulbrig is a companion, he doesn't choose a Mythic Path. However, he works exceptionally well in parties where the Commander is an Angel (for powerful defensive buffs) or a Trickster (for increased critical hit range via Perception 2 tricks, though this only applies if the Commander has the trick).
Is Lunge necessary?
On higher difficulties, yes. Ulbrig's AC will rarely be high enough to "main tank" bosses. Lunge allows him to contribute his massive damage from a safe distance, making it his best defensive tool.
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