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Dominating the Battlefield With a High Damage Pathfinder Cavalier Build
In the world of Pathfinder 1st Edition, few sights are as terrifying to an enemy as a heavily armored warrior atop a thundering warhorse, leveling a lance for a devastating charge. The Cavalier is a unique martial class that combines the raw hitting power of a Fighter with the tactical leadership of a Paladin, all while being defined by their bond with a loyal mount. Unlike other martial classes that focus on a flurry of many attacks, the Cavalier excels at delivering a single, catastrophic blow that can end a boss fight in the first round of combat.
Building a truly effective Cavalier requires more than just high Strength; it demands a deep understanding of the interactions between feats, mount progression, and battlefield positioning. This guide breaks down the "Mounted Charger" build, the most potent way to play this class, ensuring that every time you declare a charge, the outcome is a decisive victory.
Core Philosophy of the Mounted Specialist
The Cavalier's primary combat contribution is the Mounted Charge. To understand why this build is so dominant, one must look at the math of the lance. In Pathfinder, a lance deals double damage when used from the back of a charging mount. When combined with specific feats like Spirited Charge, this multiplier increases to triple damage.
Consider a mid-level Cavalier with a Strength modifier of +6 and the Power Attack feat. A standard attack might deal 1d8+15 damage. However, on a spirited charge with a lance, that entire value is tripled. We are no longer talking about 20 damage; we are looking at 60+ damage in a single hit, often before the enemy has even acted. This "Alpha Strike" capability makes the Cavalier the premier "boss killer" of any adventuring party.
Furthermore, the Cavalier is not just a solo hitter. Through the Tactician ability and the Challenge class feature, you serve as a force multiplier, granting your allies teamwork feats and debuffing high-priority targets.
Optimal Ability Score Allocation
A Cavalier is a MAD (Multiple Attribute Dependency) class, though not as severely as a Monk or Paladin. You need to balance physical prowess with the Charisma required for your leadership abilities.
- Strength (Priority 1): This is your most important stat. It dictates your accuracy and, more importantly, your raw damage which gets multiplied on a charge. Aim for an 18 or 20 (after racial bonuses) if using a high point-buy system.
- Constitution (Priority 2): You are a front-line combatant. Even with high armor class, you will take hits. A healthy pool of hit points is non-negotiable for surviving the rounds where you cannot charge.
- Charisma (Priority 3): Your Challenge damage scales with level, but many Order abilities and the Tactician duration rely on Charisma. Additionally, as a knightly figure, you will often act as the party's "face" in social encounters.
- Dexterity: You only need enough to qualify for certain feats or to maximize your armor's Max Dex bonus. Usually, a 12 is sufficient.
- Intelligence and Wisdom: These are your dump stats, but try not to let Wisdom drop below 10, as a low Will save is the Achilles' heel of the Cavalier.
Essential Feats for the Mounted Charger
The strength of a Cavalier build is almost entirely dependent on its feat selection. Because the mounted combat feat tree is taxing, every choice must be deliberate.
The Mounted Combat Chain
This is the "bread and butter" of your build. Without these, you are simply a fighter on a horse.
- Mounted Combat: This feat allows you to make a Ride check to negate a hit against your mount once per round. Since your mount is often less armored than you, this is vital for keeping your mobility alive.
- Ride-By Attack: This functions like Spring Attack but for charging. It allows you to move, attack, and continue moving in a straight line. This is crucial for repositioning yourself for another charge in the following round.
- Spirited Charge: The holy grail of Cavalier feats. It triples your lance damage on a charge. This is the single biggest damage spike you will ever receive.
Maximizing Damage and Utility
Beyond the basics, you need feats that synergize with the charge mechanics.
- Power Attack: Mandatory. The damage bonus from Power Attack is also multiplied by your lance and Spirited Charge.
- Furious Focus: This feat allows you to ignore the Power Attack penalty on your first attack in a round. Since a charge is usually a single attack, this effectively gives you free damage with no accuracy cost.
- Wheeling Charge: One of the biggest weaknesses of a charge is the requirement of a straight line. Wheeling Charge allows you to make a single turn of up to 90 degrees during your charge, making it much easier to bypass obstacles or allies.
- Horse Master: If you decide to multiclass into a class like Fighter or Barbarian for more feats or rage, Horse Master is essential. it allows your mount's level to scale with your character level rather than just your Cavalier level.
Choosing the Right Order and Archetype
Your Order defines your code of conduct and provides unique mechanical scaling. While there are many thematic choices, two stand out for power gamers.
Order of the Sword
If your goal is maximum damage, look no further. The Order of the Sword allows you to add your mount's Strength modifier to your damage rolls during a challenge at higher levels. It also provides a significant boost to your saving throws and allows you to use your mount’s movement more effectively. It is the purest "Knight" experience in the game.
Order of the Dragon
If you prefer to be the heart of the team, the Order of the Dragon turns your Challenge into a massive buff for your allies. Whenever you challenge a foe, everyone else in your party gets a bonus to hit that enemy. This is incredibly powerful in parties with multiple martial characters.
The Gendarme Archetype
For most "Mounted Charger" builds, the Gendarme is the superior choice. This archetype trades away the Tactician ability (which can be hard to use effectively if your allies don't have good positioning) for a fixed list of bonus combat feats. Since the Cavalier is so feat-starved, getting Mounted Combat, Ride-By Attack, and Spirited Charge as bonus feats allows you to spend your standard feat slots on things like Toughness, Iron Will, or the Vital Strike chain.
Managing Your Mount for Combat Efficiency
Your mount is not just a vehicle; it is a class feature that requires its own build strategy. Most medium-sized Cavaliers choose a Heavy Horse or a Camel.
Mount Feats
Your mount gains feats as it levels up alongside you. Do not ignore these.
- Light/Medium/Heavy Armor Proficiency: You want your horse in barding as soon as possible. A dead horse means you are a slow, less effective fighter.
- Toughness: Increases the mount's survivability.
- Improved Overrun: If an enemy tries to block your charge path, you can simply run them over.
Mount Intelligence
In our experience, one of the best investments you can make is putting your mount's level 4 ability score increase into Intelligence. Raising a mount's Intelligence to 3 allows it to take any feat it qualifies for, rather than being limited to the "animal" feat list. This opens up options like Dirty Fighting or even Step Up, making your mount a legitimate threat on its own.
Solving the Dungeon Problem for Cavaliers
The most common criticism of the Cavalier is: "What do you do in a 5-foot wide dungeon corridor?" It is a valid concern. A horse is a Large creature, requiring a 10x10 foot space to fight effectively.
Tactical Solutions
- Small Race Cavaliers: If you play a Halfling or a Gnome, you can ride a Medium-sized mount like a Wolf, Boar, or Riding Dog. A Medium mount fits anywhere a Human can, meaning you can charge through most dungeons without penalty.
- Hostile Herbicide / Narrow Frame: These are feats and animal tricks that allow your mount to squeeze into smaller spaces without taking massive penalties to AC and attack rolls.
- Magic Items: Invest in a Belt of Equine Invisibility or, more importantly, a way to use Reduce Animal. A Wand of Reduce Animal (if you have someone to cast it) or Hostile Herbicide can make your mount more manageable in tight spaces.
- The Daring Champion: If you know your campaign will be 90% indoors, consider the Daring Champion archetype. It trades the mount for Swashbuckler abilities (Panache and Finesse), allowing you to be a deadly duelist on foot while keeping the Cavalier’s Challenge and Order benefits.
Level by Level Progression Strategy
To illustrate how this build comes together, here is a sample feat progression for a Human Gendarme Cavalier (Order of the Sword).
- Level 1: Mounted Combat (Bonus), Power Attack (Human), Spirited Charge (Level 1). Note: The Gendarme allows you to bypass some prerequisites early.
- Level 3: Ride-By Attack. You now have the full "Charge and Run" capability.
- Level 5: Furious Focus. Your charges are now incredibly accurate.
- Level 6: Wheeling Charge (Bonus). You can now charge around corners.
- Level 7: Toughness or Iron Will. Boost your survivability.
- Level 9: Greater Outflank (if you still have Tactician) or Improved Critical (Lance).
- Level 11: Discordant Voice (if you have the Charisma) or Vital Strike for rounds where you cannot charge.
At level 11, with Mighty Charge, you gain the ability to make a free bull rush or trip attempt on a successful charge, and your critical threat range increases. This is the peak of your power. A critical hit with a triple-damage lance charge is often enough to deal 150-200 damage in one hit.
Recommended Equipment for High Level Play
As you progress, your gear should focus on enhancing your charge and protecting your mount.
- The Lance: This is non-negotiable. Look for the Courageous or Holy properties. A +1 Valorous Lance (if your GM allows content from 3.5 supplements) is the dream, but in pure Pathfinder, focus on raw enhancement bonuses.
- Barding: Do not skimp on your mount's armor. Mithral Full Plate Barding is expensive but worth it for the high AC and lower movement penalties.
- Horseshoes of Speed: Increasing your mount’s base speed increases the distance you can charge, making it harder for enemies to stay out of your reach.
- Amulet of Mighty Fists: If your mount (like a wolf or boar) has good natural attacks, this ensures they can bypass Damage Reduction.
- Belt of Giant Strength: Standard for any martial build to boost hit and damage.
Conclusion
The Pathfinder Cavalier is often misunderstood as a "one-trick pony," but that trick is so powerful that it defines the battlefield. By focusing on the Mounted Charge, selecting the Gendarme archetype for feat efficiency, and pledging yourself to the Order of the Sword, you create a character capable of immense burst damage. While the challenges of dungeon crawling are real, they are easily overcome with the right racial choices or magical support. Whether you are a knight in shining armor or a beast-riding marauder, the Cavalier offers a unique and rewarding tactical experience for any player who enjoys being the tip of the party's spear.
FAQ
Can I charge if my mount is also attacking?
Yes. In a mounted charge, both you and your mount move together. You make your attack at the end of the charge. Depending on your mount's feats and the Trample feat, your mount may also be able to make an attack or an overrun attempt as part of that movement.
Does Spirited Charge stack with a Lance?
Yes. The rules state that a lance deals double damage on a charge. Spirited Charge says you deal triple damage with a lance. It replaces the "double" with "triple"—it does not add them together to make quadruple (unless you have other specific modifiers).
What happens if my mount dies?
The Cavalier has a specific class feature for this. You can find a new mount after one week of mourning. However, the new mount won't have the same "Link" and "Evasion" abilities until you gain another level. This is why investing in your mount's AC and HP is so critical.
Is the Cavalier better than a Paladin on a horse?
The Paladin is more durable and has better self-healing and "Smite Evil." However, the Cavalier is a better pure tactician and deals more consistent damage against any target, not just evil ones. The Cavalier also gets their mount at level 1, whereas the Paladin has to wait until level 5.
Can I use a shield while using a lance?
Yes. One of the unique properties of the lance is that while you are mounted, you can wield it one-handed. This allows you to carry a heavy shield in your off-hand, giving you excellent defensive stats while maintaining your offensive output.
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Topic: Cavalier: Pathfinder.d20srd.orghttps://pathfinder.d20srd.org/advancedPlayersGuide/baseClasses/cavalier.html
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Topic: Cavalier: Pathfinder.d20srd.orghttps://pathfinder.d20srd.org/ultimateCombat/classArchetypes/cavalier.html
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Topic: Cavalier - The Base Cavalier - Pathfinder 1E - Stellar Dragon Gameshttps://stellardragongames.com/builds/cavalier-base-cavalier-pathfinder-1e/